GANK · SOLO COMBAT LESSON

Keep A alive.

Clear six shadows using B’s 3. A and C have already chosen.

Shadow army6

A

5

Attack

5 / 5 health

1 defense

B · You

3

Your choice

5 / 5 health

No bonuses

C

2

Attack

5 / 5 health

No bonuses

Play your 3:

Three fixed combat puzzles

Each puzzle is one round: three Heroes, no specials, everyone declines sacrifice. All start at five health; shown defense bonuses apply. Clear the army with everyone alive.

The highest numbered card attracts shadow damage. Defense and healing absorb it. Committed Hero attacks still resolve if their actor falls.

Keep A alive is the rulebook’s worked example. The other two are new authored challenges, not full games. All outcomes come from Gank’s combat engine. No room, account, save or model call is used.