DEEVGAMES / SOLO PUZZLE
Magic Hex SwapArrange a little magic.
Playable prototype · · Rules & provenance
Three quick finishers
Try a small puzzle with a one-turn solution. Your main puzzle stays saved separately.
Return to main puzzleShow a hint
Drag to pan · outlined targets are legal · letters identify colors
Color groups
Each color left needs one connected group of 2+ nodes. Absent colors are OK.
Begin a fresh puzzle
How to play
Bring every surviving color into one connected group of at least two nodes. Different colors’ groups do not need to touch. Fewer completed turns is better.
- Select 1, 2 or 3 dice matching the action color. Wilds count as any color.
- Choose an affordable action. Tap the outlined nodes or empty spaces in order. Nothing is committed until you tap Apply action.
- After one action, select any unspent dice to save. Roll the others for your next turn.
The opening uses 19 nodes drawn from six of each color. After that, you can create colors freely and grow in any direction. Back one target removes your last staged pick. Cancel clears the entire draft; Undo restores earlier committed play, including rolls. Reload resumes your game and target draft.
Prototype choices: geometric hex distances, ordered adjacent chains, sequential eligibility, and a scored pass to escape unusable dice. Green 3 has two provisional modes. These interpretations are not owner canon. See full action table, sources and limitations.